Vortex 1

Type: Anarchy	Intended for groups (may seem big for 1 on 1), 2 teams,
		CTF for 2 teams added. 

Play notes: 	If you want the heavier weapons you'll have to hunt for them or turn 
		on the vortex but don't get caught behind a generator.  At stage one you 		might pull free, at stage 2 you're going, going, gone.

Author: Papacat  (John G.)
E-mail:	jglowski@hotmail.com

Programs used:	D3Edit.92, D3Tool.14, Gamtool.42, Hog2 Workshop

Compiled: In Win98  If you want to compile it in Linux please do and send me the .so 
		file so I can add it to the .mn3 (thanks ahead of time).
Custom Textures:
	Myglass- used Gamtool to make mesh glass breakable.
	Mycloak- used Gamtool to remove transparency from cloak2.

Custom Objects: 
	Gen1,2,3, and 4.  Used D3tool to convert .orf to .oof, then set up 
			physic flags with Gamtool.
			Note! I set 'Point Collide Wall' so object could move
			so close to shell walls. (Found the flag info
			in the D3CP readme by Dark Knight).

Copyright:  If you want to use something just let me know and mention it in 
	your credits.

Thanks To:  
	EVERYONE that ever posted a helpful note on the D3Edit Forum.
	(would have quit may second week if it wasn't for them)

	Tricord (and moderators) for running the forum.

	Slugg for www.gameedit.com   Go there, learn, build.  Great levels and reviews. 

	My Wife for letting me spend waaaaaaaaaay to much time on level building.		